Groot
Groot is a powerful activity boss that periodically spawns after players contribute activity points by killing various NPCs. Known for his signature phrase "I am groot!", he uses melee and ranged attacks to challenge all players within his territory.
Groot - Activity Boss
Property | Details |
---|---|
🕒 Trigger Method | Activity points system based on kills, spawning when 6000 points are reached |
⚔️ Aggressive | Yes, attacks players on sight |
💀 Respawn | No, one spawn per activity point threshold; requires re-accumulation |
📢 Announcement | Global message and Discord notification on spawn |
🎯 Spawn Location | 2537, 3167 (Boundary Area) |
🎁 Rewards | Custom drops, Battle Pass XP, Achievement progress |
🧩 Restrictions | Multi-account damage checks; rewards only for damage above threshold |
⚔️ Combat Stats
Stat | Value |
---|---|
❤️ Hitpoints | 20,000 |
🔮 Combat Style | Hybrid (Melee & Ranged) |
🗣️ Special Attack | Randomized melee swipes and ranged "shit" attack with graphical effect |
🌀 Mechanics
• Spawns after activity points reach 6000, reduced by player kills and followers
• Targets all players in the defined Groot boss boundary
• Performs melee attacks with animation and hits multiple players
• Occasionally uses ranged attacks causing damage over time with graphic effects
• Protected by checks to prevent multi-account farming
• Does not respawn automatically once killed until re-triggered by activity points
🎁 Rewards & Rules
• Players dealing more than 100 damage qualify for drops
• Double drop events increase reward chances
• Players gain Battle Pass XP and achievement progress upon kills
• Damage is tracked per UUID to prevent multi-account exploitation
• Global announcement broadcasted on Groot’s death
📷 Spawn Message
[Groot] Groot has spawned! Use ;;groot to access him!
🧠 Trivia
- Named after the iconic Marvel character but with a RuneScape twist.
- Activity points required for spawn can be reduced by having special followers or items.
- Uses fun "I am groot!" catchphrase during attacks.
- Combines melee and ranged attacks, requiring diverse combat strategies.